![]() ![]() ✔ Be civil (No slurs, argue the point not the person) In addition this would reduce the amount of support requests.Discord Facebook Twitter YouTube Steam Website (§) Subreddit Rules They could ad " working on it - no eta" or smth. I mean it would be helpful to see that some bugs are known, instead of trying out if mods are the cause, reinstalling servers or switching provider. Its a shame that Giants don´t hand out any information about planned updates or a public list with known bugs. If not, i restart directly an loose "only" 15 mins gameplay. Most players use public hosters.Įdit: i don´t think hosters would rollback updates just for FS22, due to security reasons.įor my server (Nitrado atm - i switched to them, cause i thought it could be an issue with GPortal) i set the save interval to 15mins, and check on web api every time if a save was stored succesfully. Now i´m installing the updates again to see if its failing again.Įven if this solve the problem (at least for FS19) it would only affect self hosted servers. KB5010351 (Cumulative Update for Windows Server 2019 (1809) for 圆4-based Systems) NET Framework 3.5, 4.7.2 and 4.8 for Windows Server 2019 for 圆4) KB5011267 (Cumulative Update Preview for. On my win 2019 server i removed these two updates, The FS19 Dedicated server has the same problem. I have a few mods installed that seemingly bring up some errors, but these errors are most due to some file sizes of the mod being like a few MB or even just KB too high. I have reinstalled the whole server yesterday evening and log on today to see the problem still persists. Sadly their forums are pretty inactive so I hope to get some help here. I've copied this from my nitrado thread as this is the provider I am using. Game version is 1.2.0.2 and the map version of Papenburg is the most recent one 1.0.0.2 as well. Besides the "could not register at friends server #10010" thing appearing in the server.log there is nothing where I could say thats the culprit. But now its at a point again where I can basically replay the last two hours and I'm just so tired of it. This in turn leads to me having to redo stuff twice or even thrice several times now, because sometimes you don't notice that the server is crashing out again - (Usually you shouldn't even have to worry about something like that!) While in recent times I had much luck and when I noticed the server glitching out I could load up a backup most of the time that was like what - 20mins old. I also logged in via filezilla only to see that the most recent change in the savegame is already 2 hours old despite me continuing to play in the last two hours and saving like every 15 minutes. It doesn't appear under the backup tab anymore. But, just as I am experiencing right now, while you are still on the server and you still save the game, the save or backup doesn't count anymore. As soon as the savegame disappears from the savegame tab the server seems to be crashed out, while oddly, you can continue to play on it. But the problem is when you don't notice that the savegame is gone from the server itself and the server does crash out then. For the most part this isn't a big problem as I try to remember to save the game every 15mins or so. Backups are seemingly done as well automatically by the server, but I can't figure out in which interval. Well I have found out, that when I save the game while logged in as an admin ingame does create a backup. ![]() So, when the savegame disappears (slot 1) I have one option only: restore from a Backup. We have one on Papenburg and one on Erlengrat, Papenburg being the one we actually play on currently. How it happens? I have the webinterface running parallel and from said time to time under the savegame tab the savegames simply disappear. The server does more often than not not save the game. ![]()
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